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background feats

alert

  • +PB to Initiative

  • You can’t be surprised

  • Hidden creatures don’t gain advantage against you

athletic

  • +1 Dex or Str

  • Climb and swim don’t cost extra movement

  • Dash adds +10 ft movement

  • +1 Int

  • Gain proficiency with two tech tools

  • Advantage on checks to hack, bypass, or analyze technology

tech savvy

  • +1 Cha

  • Advantage on Persuasion and Insight in urban environments

  • You can secure basic favors without rolling

streetwise

  • +1 Dex

  • Your unarmed strikes deal 1d6 damage

  • When you hit with an unarmed strike, you gain +PB to AC until start of next turn

combat martial arts

quick draw

  • +1 Dex

  • Drawing or stowing weapons costs no action

  • You may draw and attack as part of the same action

tough

  • +1 Con

  • Gain HP equal to twice your PB

  • When you spend Hit Dice, regain +PB HP

commanding voice

  • Enemies within 10 feet have disadvantage on saves against being frightened by you

  • Allies within the aura gain advantage on their first saving throw each combat

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