background feats
alert
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+PB to Initiative
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You can’t be surprised
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Hidden creatures don’t gain advantage against you
athletic
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+1 Dex or Str
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Climb and swim don’t cost extra movement
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Dash adds +10 ft movement
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+1 Int
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Gain proficiency with two tech tools
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Advantage on checks to hack, bypass, or analyze technology
tech savvy
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+1 Cha
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Advantage on Persuasion and Insight in urban environments
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You can secure basic favors without rolling
streetwise
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+1 Dex
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Your unarmed strikes deal 1d6 damage
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When you hit with an unarmed strike, you gain +PB to AC until start of next turn
combat martial arts
quick draw
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+1 Dex
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Drawing or stowing weapons costs no action
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You may draw and attack as part of the same action
tough
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+1 Con
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Gain HP equal to twice your PB
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When you spend Hit Dice, regain +PB HP
commanding voice
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Enemies within 10 feet have disadvantage on saves against being frightened by you
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Allies within the aura gain advantage on their first saving throw each combat